
Team Render (Number of Nodes) (unlimited). Picture Viewer: RAM player, color correction, image merge, anaglyph preview, and more. Pyrocluster volumetric particle rendering. Sketch & Toon non-photorealistic rendering. Physical Renderer with physical camera, high-quality depth of field, high-quality motion blur. Global Illumination (IR 2.0, QMC, mixed). Object buffers - specify unique alpha channels per object. Render up to 128,000 pixels square / 32 bits per pixel. 12 Material Channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Glow, Displacement. ProjectionMan camera mapping workflow tool. Raybrush painting directly onto rendered result. Multi-brush painting of multiple material channels in single stroke. 3D Painting with layers, all blend modes, and Photoshop file compatibility. Sketch & Toon Art, Hatch, Spot (halftone) Shaders. Brick, Wood, Weathering, Pavement and Normalizer Shaders. Texture Baking: surface color, illumination, Ambient Occlusion, Normals, displacement, and more. Noise Procedural shader with 32 different noise algorithms. Fresnel Shader including physically correct IOR. Shading Models: Lambertian, Oren-Nayar. Selectable viewport resolution and channel display per material. Animated textures (MOV, AVI, sequence) with Viewport preview. Displacement: intensity (centered), red/green, and RGB. Normal Maps: tangent, object, or world.
Transparency with absorption, total internal reflections, exit reflections.