
#Nhl 22 update free#
– Reduced the arm swing & snap of the free arm when skating close to the boards with the free arm on the board side to minimize problems of arms getting stuck on the boards – Fixed an issue where players could slingshot themselves forward after incidental contact with defender – Fix to keep the stick in physics during one timers longer – Further improvements to stick in physics regarding the strength of a defenders stick versus a puck carriers legs based on leverage and/or how much the stick impedes the player – General tuning for how the ai goalie tracks the puck – Improved cases where goalies would attempt covers through the side of the net – Fix for when the AI goalie would dump the puck into the bench consistently when pressured – Fixed some cases where the goalie would start a push animation when the puck carrier is about to collide with them, causing pucks to go underneath for goals – Fix for cases where goalies would do a late save animation when not near the puck – Improvements to offensive AI looking for one timers that are parking themselves too close to the middle of the net

– Fixed cases where the AI wouldn’t hustle on potential breakaways – Improved a case on the rush where against the PK puck carriers were able to skate straight up the middle untouched consistently – Improvements where AI wouldn’t choose to get the puck behind their net – Improved cases where AI defenders would skate away from the puck carrier after grazing the back of the net – Improvements to cases where AI defenders were turning their backs on the puck carrier in the slot when it would be more ideal to be facing up the ice – Changed logic for player reaction time on loose pucks so that they don’t have to re-react and look clumsy when they were the last player to touch the puck intentionally – Improved defensive deflections to get a bigger piece of the puck and steer it further off course when possible to disrupt the play more effectively – Improved bobble control to keep the puck closer to the intended receiver instead of it redirecting towards the initial pass direction when players who are back skating are unable to play a clean reception – Fixed an issue where players would unintentionally spin around when picking up a puck while continuing to hold vision control

– Improved some cases where players would attempt reaching disrupts that are risky when players could wait and block it more consistent

– Tuned AI reaction time to be more optimistic while carrying the puck, more human-like on loose pucks and how they defend against the puck carrier – Fixes for some rare cases where the puck would go through the players stick blade as they turn to intercept a pass
